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I’ve been toying around with a method to play Savage Worlds in a streamlined, solitaire style. The method I created requires the following products. The first is the Map & Dice deck from Inked Adventures. Each card includes a small geomorph dungeon section, suit and card number, and die results for a d6, d20, and d100. I created a Setting Rule that allows you to spend a Benny to use the dice results on the cards rather than the number you rolled. If, for example, the card had a 6 on a d6, you could spend a Benny a get an Aced die result!

I, once again, used Gold & Glory to create a random character. That is the character you must use for the 10 rounds of play. You’ll also need the Savage Worlds Deluxe Explorer’s Edition and the Fantasy Companion.

I chose to use the Fantasy Companion character sheet for the play tests.

You’ll need a standard set of Polyhedral dice as well as a Wild Die. A set of percentile dice and an additional d10 to help track rounds are handy.

The goal is not only to survive 10 rounds (you could make it longer, too, to see how long you survive!), but to also see how much treasure you can accumulate each time you play. I converted everything to gold pieces just to make it easier. Don’t forget to calculate the value of magic items should you find those as well. Also, monsters in the Fantasy Companion have a treasure rating; don’t forget to loot the monsters you defeat.

Basically, each suit of the cards represents a different type of encounter: Spades = Traps, Hearts = rest and healing, Diamonds = Treasure, and Clubs = a monster.

For my fights with monsters, I chose to use the Quick Combat and Quick Skirmish rules. Quick Combat is just one roll. Quick Skirmish can be several rounds, but is still just one roll. In other words, by using these rules, you never need to roll for the monsters.

Begin with 5 Bennies, shuffle the deck, and follow these guidelines:

SW Solitaire Dungeon

2 Comments

  1. Neat idea! I’m working on putting this into a Roll20 campaign and noticed the Monster cards (Clubs) only goes from 2-K, what do you do with an Ace?

  2. You can alter it to suit your game. I made Aces your choice from the list. Gold & Glory actually removes face cards altogether because it is also creating a dungeon as you go and the numbers refer to dimensions of the randomly generated rooms. You could easily just create a monster for an Ace card, though.


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