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One of the first games I ever created was a Gladiator game called The Colosseum. Don’t go buy it, though. It’s bad. I mean, the concept was good in many parts, but the combat was fairly dull. I’ve always intended to go back and re-develop the game, but it was always something on the back burner.

Lately I’ve been getting into the game Labyrinth Lord. It’s basically BECMI re-skinned and quite awesome!

I put together a campaign path that runs through a whole bunch of old core modules set in Mystara. The path (with options to change the path in branching directions looks like this:

  • B-2 Keep on the Borderlands (Lvl 1-3) or DDA1 Arena of Thyatis (Lvl 2-3)
  • X-1 Isle of Dread (Lvl 3-7) or DDA2 Legions of Thyatis (Lvl 3-4) if DDA1 was used and then run X-1.
  • X-13 Crown of Ancient Glory (Lvl 7-10) if players want to remain in Mystara, HWA1 Nightwail (Lvl 6-8) if players want to explore Hollow World.
  • HWA2 Nightrage (Lvl 7-9) if they chose HWA1
  • HWA3 Nightstorm (Lvl 8-10) if they chose HWA1 & 2
  • X-10 Red Arrow, Black Shield (Lvl 10-14) [all paths merge here]
  • CM-9 Legacy of Blood (Lvl 15-19)
  • CM-6 Where Chaos Reigns (Lvl 17-19)
  • M-5 Talons of Night (Lvl 20-25)
  • M-1 Into the Maelstrom (Lvl 25-30)
  • M-2 Vengeance of Alphaks (Lvl 28-32)

 

You’ll notice under the first bullet that DDA1 begins at 2nd Lvl. I began to think of how character could play first level as Gladiators and this led back to my old game.

Well, when I sat down to read over my old game, I remembered why I hated it and I decided to see what else was out there. One of the first hits I got was the game I’ll be using as the core system to run this game: Are You Not Entertained?!

The game is extremely easy to play and is perfect for running quick and fun Gladiator battles. Plus, it’s FREE!

I printed it in booklet form and then printed the stats for the types of Gladiators on card stock to make their sheets. There are eight types (including a bear and lion).

I found 2 packs of Permes paper minis that were Gladiator themed to make the Gladiator minis. Both packs together was about $4.

I chose to use blue and red dice to represent the colors of Attack and Defense like on the cards.

Hit Points can be tracked using 20-sided dice and since Magic uses nice, big ones for the same thing, I just used a bunch of those.

Finally, I happened to be browsing the hobby store and found the perfect arena by Paizo. It costs about $9.

We ran the game to test it out and two things I chose to adjust. One thing I found was that the battles tended to remain stationary. There’s no real incentive to move around once combat has started. So, in my supplement, I chose to add an incentive to move around more. The second thing I noticed was that combat damage can be hard to inflict. To adjust the option to make the battle move along even faster, I added some additional options to Advancements. I also wanted to be able to import this into a Savage Worlds Weird Wars Rome game, so I added four new types of Gladiator. You could consider this an advanced rules supplement:

Blood on the Gladius

You could very easily drop this into any RPG in various ways. It’s fun to just run it by itself and conduct numerous variations on tournaments and house rules.

Here is a handy Gladiator Tournament Brackets I created.

One final touch is your Gladiator name and background.

Here is a sample stable of Gladiators created from this and ready for fighting in an 8-man tournament. I used Thyatis instead of Rome, but you get the gist.

Enjoy!

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