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My boys and I decided to try our first session of ICRPG using characters based on the archetypes in the core book and just making up the story as we go along. First, let’s check out all the characters we created!

Kaden opted for the Scout and made his character Link from Zelda. Kaden is also using my oldest set of dice there – circa 1980’s.

Silas chose to make Peter Pan, the Mage version. I acquired the fin boots, but we altered them to winged boots and I traded them to Pete so he could fly. I mean, he is Peter Pan, after all.

Ryland chose a Guardian – Kili from the Hobbit, but not the movie depiction. His Kili is red headed and wields a massive battle hammer! Yeah!

I made a Wildling named Pullo. He’s based on the character in the HBO Rome series, but is Celtic rather than Roman – just a big lug. The cool thing about this game is that the loot I acquired has turned him into a healer type. He’s like a huge barbarian with magic rune stones.

Other characters we made, but aren’t using for Session 1 are Rakhir the Red Archer, Bran MacMorn, Kang, Dirk Moonglum, and The Green Knight.

We decided to use Loot Cards and Rory’s Story Cubes along with the actual Index Cards from the ICRPG game.

When I say, we made up the adventure on the fly, I mean we went into the game with absolutely no starting point and just started taking turns going around the table drawing cards and rolling dice and together we created a plot line.

We just arranged things the way we felt the story needed to logically flow and then went back and began going through the sequence of events, but in more detail. My kids absolutely loved this “theater of the mind” approach and they actually contributed quite a bit of cool detail to the story as we played through two battles and several trapped rooms.

We began in the midst of a dungeon where Pullo had just pulled a lever releasing a cloud of poison. We grabbed some magic items from the room revealed and battled some skeletons as we escaped the poison room. having narrowly escaped the horde of skeletons and the poison gas, we were suddenly in a long corridor filling with water. To escape we had to climb a gore and nail-adorned tower out of the level that was flooding. Pullo fell and suffered falling damage but made it out. The crew emerged in the midst of a troll ritual and had to stop the ritual from culminating in the summoning of some foul beast. Fortunately, we didn’t get too beat up and took out the trolls before the timer ran out! We drew loot cards for our victory and stopped just shy of halfway through our story line. That was about a good hour of play that left the kids eager to see what happens next!

This game is the best! I love ICRPG and can’t wait to play again with the boys. The thing I loved the best was the feel of the game. It felt like old-school D&D, but much simpler and streamlined. It’s also similar enough to 5e to feel familiar. I seriously could randomly choose almost any module or adventure and just run through it using the ICRPG with almost no work at all. Definitely my new fave for a universal RPG!

One Comment

  1. I love this idea! I’ve been trying to get my kids to try ICRPG and story cubes might just be the trick. (I bet those character sheets added to the old school feel too. šŸ˜‰ )


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