Skip navigation

Tag Archives: Savage Worlds

I have to say that I really love the intuitiveness and simplicity of ICRPG! These days I rarely get together with a regular group of adult gamers. More often, I’m playing RPGs with my boys who are just beginning to hit the age where I first started playing D&D.

I did, however, start them off playing Savage Worlds. I remember when I first tried to introduce them to 5e via “The Lost Mine of Phandelver”, my son missed one of his first rolls and exclaimed, “I want to spend a Benny!” Ooooo! Sorry, son, there aren’t any Bennies in 5e . . . until now.

I ran my first session of ICRPG using Hankerin’s rules for Hero Tokens and the continuous clockwise rotation, but I sure did miss SW’s Initiative and Benny system. We ran that game with no prep. We just used Hankerin’s art and some Rory’s Story Cubes to just create a cool story.

I decided to try out ICRPG using a D&D module and incorporating some SW-inspired home brew rules.

Benny Rules and Cards for Initiative

To the left of the pencil I have some large, steampunk tokens that I’m using for my Hero Tokens. Each player gets one and can use it for Maximum Effort. Essentially, this token allows a player to roll their d12 with either their weapon or magic damage so there is no reason to have any special d12s at the table – they use their d12s in their dice pool.

The Benny, however, is used to either re-roll a bad d20 roll OR it can be cashed in prior to rolling to gain Advantage on the next roll. Sometimes you roll and then just wish you could roll again and sometimes you want to cash in the Benny before the roll so that you can roll 2d20 (Advantage). Because this adds another d20 to the roll, I use the little red chips to the right of the pencil for my Bennies and have a pile of d20s on hand to toss at players when they choose to cash in a Benny.

I like this system since it allows players to use a Hero Token for Effort and Bennies for Attempts.

I did like Hankerin’s continuous initiative, but I really like the deck of cards method that SW uses. I believe it adds more suspense and drama to initiative, plus, whenever a Joker comes up, everyone gets a Benny and everyone’s attempt for the round is easy! Besides, there are times in the game (quite a bit, actually) when it’s not really anyone’s turn because the group is discussing what their next action or direction should be.

I chose to use the adventure called “Fane of the Sun Swallower” from the D&D Next book entitled “Ghosts of Dragonspear Castle”. This is a great little dungeon with some cool magic items. The first thing I did was go through and make my own little set of Loot cards that match all the magic items.

Just find all the entries for Treasure, and make your own cards. I used half of an index card and drew little pictures. My boys seem to love the tactile nature of getting a card rather than writing down the item on their character sheet.

I made a little Loot bag so I could create more as the need arises.

Besides my recent acquisition of both ICRPG books, I also recently got the Tal’Dorei campaign book and “Mordenkainen’s Tome of Foes”.

I noticed in both Ghosts of Dragonspear and Mordenkainen’s the following pictures that all harken back to the original cover of the Player’s Handbook.

So, I created an ICRPG adventure that has the heroes going to retrieve the left eye of the statue. It is called “The Eidolon of Moloch”.

Hope you enjoy it!

This entry fueled by new favorite beer: Moose Drool

I’ve been toying around with a method to play Savage Worlds in a streamlined, solitaire style. The method I created requires the following products. The first is the Map & Dice deck from Inked Adventures. Each card includes a small geomorph dungeon section, suit and card number, and die results for a d6, d20, and d100. I created a Setting Rule that allows you to spend a Benny to use the dice results on the cards rather than the number you rolled. If, for example, the card had a 6 on a d6, you could spend a Benny a get an Aced die result!

I, once again, used Gold & Glory to create a random character. That is the character you must use for the 10 rounds of play. You’ll also need the Savage Worlds Deluxe Explorer’s Edition and the Fantasy Companion.

I chose to use the Fantasy Companion character sheet for the play tests.

You’ll need a standard set of Polyhedral dice as well as a Wild Die. A set of percentile dice and an additional d10 to help track rounds are handy.

The goal is not only to survive 10 rounds (you could make it longer, too, to see how long you survive!), but to also see how much treasure you can accumulate each time you play. I converted everything to gold pieces just to make it easier. Don’t forget to calculate the value of magic items should you find those as well. Also, monsters in the Fantasy Companion have a treasure rating; don’t forget to loot the monsters you defeat.

Basically, each suit of the cards represents a different type of encounter: Spades = Traps, Hearts = rest and healing, Diamonds = Treasure, and Clubs = a monster.

For my fights with monsters, I chose to use the Quick Combat and Quick Skirmish rules. Quick Combat is just one roll. Quick Skirmish can be several rounds, but is still just one roll. In other words, by using these rules, you never need to roll for the monsters.

Begin with 5 Bennies, shuffle the deck, and follow these guidelines:

SW Solitaire Dungeon

So, I decided to create some fantasy characters using a combination of Sean Patrick Fannon’s new product called A Hero Will Rise: Epic Fantasy and the random fantasy character generator in Giuseppe Rotunda’s Gold & Glory: Seven Deadly Dungeons. This was a fun way to create some interesting characters with good backgrounds as well as bonds between each of the characters.

I also decided I liked the retro look and feel of Middle Kingdoms Adventure and Trading Company’s Basic Savage Worlds Fantasy Character Record Sheet.

The results needed to be fudged ever so slightly with the classes so I could get a diverse group of adventurers; but I really enjoy just sitting down and creating characters using these products! In addition, I think these products go nicely together and have an old school, early D&D feel.

The end result is a group comprising a Male Human Cleric, a Male Elf Fighter (kind of Rangerish), a Male Elf Rogue, and a Female Human Wizard.

Kaervold Stormcrow

Wylghin Arazord

Skyjard Arazord

Lira Daravik

 

I wanted to share the high resolution pic of the goblin stronghold I created for Saga of the Goblin Horde.

Vulgorath G&G

First of all, there’s Saga of the Goblin Horde, which is epic, fun, and hilarious! Then, there’s this nifty little system called Gold & Glory  that has a certain reminiscence of Old School D&D – we’re talking back in the late 70’s and early 80’s type of dungeon crawly feel. Add a little home brew notes from Rob Randolph’s running of Saga of the Goblin Horde, and I present my Goblin Stronghold with a Random Encounter Generator.

The complex can be used in many ways. Any time that the gang gets their mission from Chief Bignose, use the random encounter generator one or two draws to determine what antics the gang goes through leaving the caves. Simply draw three cards from a pool of cards 2-10 of all suits (remove aces and face cards). Dice will also be used as well. Interpret the cards per the suggestions in the Gold & Glory core book. You’ll also need to have a copy of Saga, the Savage Worlds Deluxe Explorer’s Edition, and the Fantasy Companion.

Another use is to generate betweener missions during the Plot Point Campaign in Saga. Or, you can simply use everything for your own ideas to execute little side missions within the caves.

I tried to keep everything as “theater-of-the-mind” style of play as possible. It’s up to you if you want to actually set out miniatures and set pieces, but it shouldn’t be necessary.

And here is the pdf of the tables:

Vulgorath G&G

Genghiscon 41 is just around the corner and this year, instead of just attending to play in the fantastic games, I’ve decided to run a couple of sessions of Richard Woolcock’s “Saga of the Goblin Horde”.

Genghiscon 41

I’ve been working diligently to prep for the sessions and wanted to go through some of the gaming aids and table props I’ve put together for the convention.

To begin with, there’s the setting book.

I used the files that Richard provided to order the hardback edition through Lulu. It was super easy and quick to upload the ready-made files. The final result looks amazing next to my other Savage Worlds books, too.

Saga of the Goblin Horde

I also wanted to create a convention-worthy map and turned to the files that Frank Turfler made just for SotGH.

Hex Terrain Tile Cave System

I printed the hexes on card stock and affixed them to a foam board.

The final result was perfect!

I also put in a session making homemade Bennies.

This was done by printing the pictures on labels and then cutting them to fit the center circle of some poker chips. I also ordered some dice that fit the theme, but I placed an order with Chessex to create special SotGH Wild Die.

I scrounged around on the internet looking for a deck of goblin cards. I didn’t find anything that specific, but I did find this amazing deck with artwork by Ian Schofield.

It can be found here.

Orcs and Undead Deck

The deck even has a companion smart phone app that is a solitaire game with the same artwork on the cards. Pretty cool!

I also stocked up on goblin miniatures from Reaper Miniatures. I love running games with miniatures and these are perfect for the setting.

Finally, I created a GM screen using the tri-fold version that Pinnacle sells.

All in all, the prep work has been fun in and of itself. Still, I can’t wait to run this setting at Genghiscon 41. Saga is a fun twist on the Fantasy genre of RPGs and I think it will be hilarious. I’ll be sure to get some good pics of the action!

 

 

 

 

The Family Unit and I went to Universal Studios and Disney World for the Christmas Holidays. The entire time, the Savage Worlds part of my mind was constantly looking for ideas on how to Savage all of the creative things flooding my senses. So, I thought I would share some ideas. I’m also at a point with the new year coming where I want to decide a new Savage Worlds campaign I want to start running to kick off 2018. I’m going to talk about some various campaigns and which one I’m likely going to run.

I had been playing Adventures in Middle Earth, so I’ve been in a Fantasy genre mindset. I thought visiting Harry Potter at Universal would be a great inspiration. It was actually quite impressive all the work they’ve put into the park, rides, and scenery. I found this cool Wizard-themed deck of cards and thought It’d make a great Action Deck.

The cards have really cool artwork.

The disappointing thing, however, is that the deck doesn’t have any Jokers! Even though the box says it contains 54 cards, there were no Jokers. Only 52 cards. I feel ripped off about that.

I also found some cool Pirates of the Caribbean coins that would make great Bennies. I didn’t buy any, though, as they cost about 8 bucks a piece. I did’t want to spend a small fortune just to get some POTC Bennies.

Disney’s newest attraction is the Avatar-themed section of Animal Kingdom with its gorgeous Pandora scenery. I found these cool, plastic creatures from Avatar that might come in handy as miniatures at some point.

One of the ideas I had that involved the actual parks was to run a zombie apocalypse game where the heroes must enter one of the parks to retrieve some sort of MacGuffin. The parks would be completely overran with zombies and, thus, would be a serious endeavor to get through. To make this more fun, I thought it would be cool to use actual park maps you can get for free.

For me, the best part of the trip was the Pandora experience and the incredible sensation of riding “Flight of Passage”. That ride is breathtaking. That, plus seeing the new Star Wars movie while in Orlando, just made me really want to run another Last Parsec game.

Pinnacle has been releasing a serialized campaign for The Last Parsec in issues 2 & 3 of Explorer. I never managed to start Scientorium, so I’d really like to run those two while I’m still amped up about Sci-Fi!

In all honesty, though, I’m really looking to get into a full-on campaign that was as absorbing as Solomon Kane. A Savage Worlds classic Plot Point Campaign.

Solomon Kane was a great setting. It was the first Savage Worlds product I bought. The second product I bought is now a classic, too – 50 Fathoms. I must confess that I have never ran 50 Fathoms but I’ve heard so many people talk about how fun of a campaign it is to run. In the end, I’ve decided that I’m going to be running either 50 Fathoms or another campaign that people have said is a super fun campaign.

Saga of the Goblin Horde is what I’m currently reading and I’m leaning towards running it followed by 50 Fathoms. These two campaigns may likely be the most fun (and funniest to run) campaigns for Savage Worlds that there are. I believe these two are destined to be classics and want to enjoy them.

 

 

It’s been a couple of months since I’ve posted any RPG-related material here, but that’s not because of inactivity. It’s actually because of too much activity.

First and foremost was the publication of one of my write-ups of a monster in the relatively new mag, Savage Worlds Explorer. All of the folks at PEG that I’ve met, chatted with online, or exchanged e-mails with, have been just great people! But I have to send the big thanks out to Matthew Cutter who has been a fantastic editor to work with!

I’ve also reorganized my RPG book shelf and am chomping at the bit to dig into that beautiful Ripper Resurrected Box Set and start posting some homemade content. So, stay tuned!

Currently I’m running Adventures in Middle Earth which is an interesting adaptation of D&D 5e OGL. It really downplays the use of magic by characters and incorporates a system akin to Fear or Insanity that is called Shadow. As players continuously encounter the forces of evil, they can become affected and descend into all manner of role-playable badness. I’ve found myself having to fight the urge to Savage this game, but I really want to run it RAW before tweaking things.

I’ve also been creating new characters from Xanathar’s Guide to Everything since it was released.

We took our new characters through older D&D adventures from the D&D Next line. Ghosts of Dragonspear Castle, Scourge of the Sword Coast, and Dead in Thay.

 

Another RPG I’m excited about getting in the next few days is Genesys by Fantasy Flight Games. It’ll be interesting to see the design of their agnostic RPG.

Finally, I decided to entice (force) the family to play Savage Worlds at our house since we were hosting Thanksgiving. It really did’t take much arm twisting because I let the group decide on the genre. We decided to run a Zombie Apocalypse one shot which I had run before and it was a huge success! Introducing my wife’s grandfather of 80-something years to Savage Worlds was quite entertaining. Everyone had a great time!

Been diving deep into some Deadlands Hell on Earth Reloaded! This setting rocks!

There are so many post apocalyptic tropes to explore in this setting that you could do a twist on almost any post apocalyptic TV show or movie. The plot point campaign “The Worm’s Turn” is also a great option to jump right into the action.

Here are 5 archetypes ready to play. They are all Heroic level.

Doomsayer

Junker

Syker

Templar

Witch

I want to begin by reporting a crime. Pinnacle’s Lankhmar Test Drive is about the best introduction to Savage Worlds you could ever want – and it’s FREE! Seriously, PEG outdid themselves on this test drive product and I would highly recommend this as the default introduction to new Savages!

Lankhmar Test Drive

Back to the Lankhmar campaign. We’ll likely try and wrap up our delve into the Lankhmar game we’ve been running this weekend depending on how long it takes to get through the remaining Eyes of Goro’mosh PPC. My plan is to begin the session by running the two middle adventures, then run the players through the classic D&D module White Plume Mountain converted to Savage Worlds, and finish the final adventure of the Goro’mosh PPC. This may take a couple of sessions, but that’s okay. I really like running classic modules that require the adventurers to retrieve some powerful magic item and WPM has three of them! Plus, it’s a rather short module.

Here are the monster conversions for WPM:

White Plume Mountain Encounters

Our next setting delve is going to be Deadlands Hell on Earth Reloaded and I think I might like the setting even more than Lankhmar, which is saying a helluva lot, so stay tuned!